First and foremost, MY POWER IS BACK ON!! After 10 flippin' days, I can finally sleep in my own home, restock my fridge, and enjoy blogging from my ass groove on the couch once again.
Now that that's done, on to the point of this post. After learning about the WoWinSchool's program, I wanted to see if there were any other English Language Arts programs that tried to integrate video games as a way of understanding literature. I looked back at the
Immaculee Harushimana article because I remembered her briefly mentioning a professor Roger Travis from UCONN who drew comparisons between the
Halo series and
The Aeneid. I used the ol' Google machine, and found a write up from UCONN's own website with a bit more information on how
Travis relates narrative video games to classical epics, as well as an article written a year later which provides a lot more insight on
Travis' approach to games and education in general.
I am going to go ahead and say that I like Travis' views on stories a whole lot more than James Paul Gee-- even though Gee is the godfather of the serious games movement, he seriously undervalues the stories that games can tell. I love that Travis utilizes these games to "help make complicated material — epic poems from antiquity — more understandable and entertaining," and think we can even take this a step further by appreciating the games on their own as art as well. Ancient epic poesm were meant to symbolize an entire culture's sense of pride (ie
Beowulf was Denmark's epic,
the Odyssey was Greece's, etc.). I think that epic adventure video games keeps this going, but it no longer is about a single nationality. Rather, the digital medium is so connected via the internet, that individuals from all societies, nations, and cultural backgrounds can share the experience. These epic games aren't meant to bring forth pride from a country, but from all digital participants. Take a raid from
World of Warcraft for example-- 25 individuals from all walks of life can conquer huge enemies, and enjoy the rewards both in-game (items, achievements) and in real life (sense of pride and achievement, renown amongst other players on the server). Anyone who can pick up the video game and play will gain the familiar sense of adventure and pride, but it isn't limited to a specific group of people.
Back to Travis' views though, he goes on to mention how epic adventures like
Halo are just like the epic poems in our literary tradition, as the hero must conquer larger than life enemies that normal humans like you and I would easily be squashed by. The audience goes along with the hero for the ride, rooting for his or her success and watching/listening in awe as the protagonist conquers every challenge thrown at him or her. Travis goes on to say that a bard reciting epic poems to an audience is just as immersive an experience as playing a video game, as the audience cannot read what happens next, but instead must wait in anticipation as the bard continues documenting the hero's deeds.
I am also loving the line by Michael Young, an educational psychology associate professor, who explains why the concept of video games is so lost on most administrators and teachers today:
Our research suggests teachers and principals simply do not play, and therefore do not understand, multiplayer online games and thus have difficulty even imagining how they could help teach math, science, second languages, or the classics.
I have noticed that the majority of doubters/confused looks come in the form of those who have no familiarity with video games whatsoever. But how do you go about showing doubting teachers and principals what video games can do? Merely showing games can only go so far, whereas the immersion that a player experiences while playing a game houses the true potential of the medium. I will definitely be mentioning Young and Travis' findings, as it will speak directly to any thesis readers who find themselves skeptical of the argument, indicating that they should reserve judgement until trying games for themselves.
I hope Travis has room in his Serious Games in Education course, I would love to audit the class if at all possible. For anyone interested out there, he is his official blog from his
Living Epic online course.