By now my video gaming friends out there may be wondering when I'll hurry up and get back to the "pwning face" aspect of the thesis already. Well, tone it down a notch and calm down, this is academia folks! As I was going to say, I believe that video games can easily carry on this tradition of the Bildungsroman, but can possibly provide a more engrossing experience due to the player's direct control over the protagonist. For example, we will take a look at the walking fashion disaster known as Tidus from Square Enix's Final Fantasy X. As a self-centered seventeen year old sports phenom at the beginning of the story, Tidus is a perfect candidate for someone who could use one of those psychological maturation experiences. Lucky for us players, and for my thesis, he undergoes just that! There are so many themes present in this lovely title that are akin to the YA field-- strained parental relationships, young love, death, failure, and
So. What to take from this? I suppose that I'd like for you to be able to see that Final Fantasy X shares a common theme with stories like The Outsiders (and make no mistake, Square Enix recognizes that they can cash in on it too). While Tidus may not grease up his hair and don a leather jacket, he has fears, dreams, and desires just like Ponyboy does. They are adolescent males who go take a giant step toward adulthood as a result of the traumatic experiences that they must endure, and that we, either as readers or players, are there with them for. The fact that Tidus' journey takes place on the Playstation 2 should in no way discount his growth, as it still serves as a great narrative to its target audience. We should not simply write all video games off as just games, as some of the stories here are beautifully written with amazing character development. There are way too many protagonists in games that look as muscular as Ronnie from the Jersey Shore, but sadly have the same depth of character as Ronnie from the Jersey Shore, which makes it easy to shrug video games off as not a serious storytelling medium.
Before I go off on a tangent, I will return to the point-- video games offer a completely different way to tell the same kinds of stories that have been written for centuries now. Even though the Final Fantasy series is rooted in fantasy and magic, its greatest attribute is the human emotions and relationships that are on display. The fact that a player directly controls these developed characters only serves to strengthen his or her investment in the story. So why would we not want to try and take advantage of the experience that the digital medium offers to us in an educational sense?
Note: For those who don't have experience playing video games (or in other words, if any of my professors are reading this), here is a little sample of the dialogue of one of the many cutscenes in Final Fantasy X, and I should warn it contains some spoilers for the plot as well.
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